Skyrim enchanting effects mod
All varieties of Circlets, Helmets, and Necklaces of Waterbreathing. Due to a bug, the Dwarven Helmet of Eminent Alteration also has an alchemy enchantment. If the weapon has two effects, the charges per use are added togetherresulting in fewer uses. At skill levelCharges Per Use is 0 and Net Uses is infinity, and beyond that, Charges Per Use ceases to be a real number, which is why Fortify Enchanting Potions fortify enchantments directly, rather than adding to skill - it is fundamental to how enchanting works that the skill number used in the above arithmetic never be aboveand as just explained, even equaling is problematic. Again, this is approximate, as the flooring operations that occur when setting the maximum magnitude introduce important rounding errors later when determining actual net uses. The charges per use are approximately a constant set by the enchantment, multiplied by a value set by skill, then modified upwards by magnitude raised to 1.Īs net uses goes up as charges per use go down, this effectively gives you a net use multiplier based on skill of. To give you a rough idea of how this scales, removing the flooring from the maximum magnitude calculation allows the terms to be rearranged. Note: base enchantment cost must be calculated according to the formula listed here when the enchantment is set to "Auto-Calculate". The number of uses does depend on the soul used, but not on perks assuming maximum magnitude is used. Note that multiple perk modifiers continue to add up - for example, the Chaos effect can incorporate up to 3 specific Enchanting perk modifiers and 3 elemental Destruction perk modifiers. Where skill multiplier is the same as for apparel. However, if the soul is so small that the Number of Uses can not reach 1, then the maximum magnitude will be adjusted to make sure the weapon has 1 use. The maximum magnitude is similar to apparel, but generally not affected by the soul used. For weapons, you can select the magnitude of the effect up to a maximum. With potions without exploiting fortify restoration effect the maximum is 4.
It is equivalent to the magnitude with a Grand soul, 0 skill, and no perks.īase uses is defined the same way but cannot be seen directly without the use of the console. Base magnitude is the number shown when you hover over an enchantment without selecting it, if you have no perks. This number specifies the magnitude of the enchantment when a Grand soul is used by a player with level 0 enchanting skill and no enchanting perks. An enchantment's base magnitude is the number shown when you hover over that enchantment in the enchanting menu without selecting it.
SKYRIM ENCHANTING EFFECTS MOD DOWNLOAD
There's no point in having more than one version on Steam because each needs its own download page, which splits downloads between them as people have been exhaustively proven to NOT follow links, thus both of them die on page This page documents the Magical Effects that can be used for Enchanting items.Īpparel enchantments improve the player's attributes, or provide the player with useful new abilities or resistances. Yes, adding any amount of options to the game is a buff unless the new options are completely useless. Welp, I'm pretty sure you've completely removed the old Fortify Restoration glitch. It wasn't a fortify restoration glitch, it was a glitch with many enchantments. It also fixes many bugs related to vanilla enchantments. Wintermyst adds new enchantments to the game, accessible through thousands of new enchanted items that are integrated seamlessly into loot lists and inventories.
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